Audience fit
Primary school, high school, and university players bring youth audiences, families, and campus communities into one clean weekend funnel.
Boost Cup 2026
A sponsor-first Rocket League showdown built for youth culture, content, and mall-scale spectacle. Three days. Three brackets. Thirty teams. Red versus blue chaos with Suzuki right in the middle of it.
Boost Cup is designed as a live esports campaign, not a sad logo dump on a backdrop. RGB Gaming supplies the tournament operations, equipment, social content, broadcast production, and the stagecraft needed to turn sponsors into part of the story.
Primary school, high school, and university players bring youth audiences, families, and campus communities into one clean weekend funnel.
Fourways Mall gives this event walk-by discovery, foot traffic, and the kind of public spectacle brands love pretending they invented.
Every match, interview, activation, giveaway, and car reveal becomes scroll-stopping media across stream, reels, shorts, and post-event recap assets.
Fourways Mall · The Urban Playground
The ultimate destination for gaming, lifestyle, and culture. Located in the heart of Fourways Mall.
Visit VenueTen teams enter the first bracket, with parents and families adding daytime energy and strong on-site brand interaction.
Peak crowd day. School rivalries, louder fandom, more social content, and the best chance to make the mall feel like an arena.
Older players, stronger creators, sharper trash talk, and a clean handoff into future-driver territory for Suzuki.
The creative direction leans into illuminated red-vs-blue visuals, car culture, competitive identity, and slick esports portraiture that makes the sponsorship feel premium instead of try-hard.
Here's exactly what we need from Suzuki to make Boost Cup a flagship moment for the brand. Each element ties directly to youth culture, car culture, and measurable ROI.